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// About Me
Technical Sound Designer and Mastering Engineer
Hi, I’m Michael, the engineer behind Konjure Audio.
I build immersive, pipeline-ready audio architectures for games and deliver high-impact stereo masters for electronic music. Operating entirely from a dedicated remote studio, I focus on the technical heavy lifting so your project translates flawlessly.
15 +
Years of Music Production
5 +
Years of Sound Design
5 +
Years of Mastering
// Portfolio
My Latest Projects
A selection of recent interactive sound design spaces and technical implementation projects developed entirely from my remote studio.



// Experience
Work Experience
A timeline of my professional audio journey, combining a lifelong background in music production with specialized technical sound design and precision mastering engineering.
LeaD Audio Developer
2026-now
Designing dynamic, reactive soundscapes, custom SFX audio, and UI feedback assets for a 2D Stardew Valley-inspired game. Focused heavily on asynchronous pipeline integration using middleware to ensure clean handoffs for development team (Unity/Wwise). Also providing Audio Direction for the project, working with Music Composer/Producers.
Mastering Engineer
2021-now
Operating a dedicated remote studio to deliver high-precision stereo mastering for electronic music producers, independent artists, and digital record labels. Focused on transparent tonal balancing, competitive loudness optimization, and technical asset translation to ensure mixes bridge the gap perfectly between streaming platforms and heavy club sound systems.
Events Co-Producer
2016-now
Working with the AudioAddictz Live collective to host underground dance music club events in Leeds and Manchester, and festivals across the UK.
Producer / DJ
2010-now
Performing and releasing underground dance music under aliases: Screen Memory (MMD Records), M14 (303 Alliance), and Invoke.
I have 2x EPs released under Screen Memory (2024; 2025) and a Digital/Vinyl Release under M14 in collaboration with Benji303 on 303 Alliance (2024)
Audio Engineering Graduate
2020-2021
Studied both Audio Engineering and Music Business at the renowned School of Electronic Music, Manchester (formerly Manchester MIDI School), achieving a Distinction grade on both courses, covering topics such as advanced sound production, critical listening, studio signal flow, and technical mix translation.
// Work With Me
Risk-Free Project Consultations & Audio Auditions
Finding the absolute right sonic fit for your project shouldn’t require blind guesswork. Here is how we can collaborate to test my technical workflow and audio quality completely risk-free.
For Game Developers
Sound Design and Audio Development
Need to hear how your world sounds before committing to a contract? I am open to discussing short, sample audio cues or test sound assets tailored directly to your concept art or mechanics.
For Music Producers
Digital Audio Mastering Services
New mastering clients can take advantage of a free test master. Send over a high-resolution WAV mix with your reference tracks to hear a preview of the sonic translation before you pay anything!
// Preview My Work
Mastering Previews
// Blog
Recent Posts
Check out the blog to stay updated with the things I’m up to! Project previews and insights, knowledge, and general audio-related ramblings!
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