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Author: @KonjureAudio
Blog Posts (2) Projects (1) Sound Design (4) Technical Audio (2) Uncategorised (1)
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Assassin’s Creed Shadows – Linear Sound Redesign
Views: 10 Watch it below! This linear sound redesign for Assassin’s Creed Shadows aims to focus on agile player movement, crisp combat transients, and…
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Mardow Implementation Log 01
Transitioning between scenes caused a 9-second audio dropout in Mardow. This technical breakdown details how I diagnosed the race condition, restructured the object hierarchy,…
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Sound Design Journey 002
Views: 14Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…
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Sound Design Journey 001
Views: 16Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…
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The Answerphone (NYC, 1991)
Views: 6A message left on a machine that no one is coming home to hear. This 6.5-minute narrative study explores the grim isolation of…
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Welcome to Konjure Audio
Views: 2Hi, I’m Michael, and this is the online home of Konjure Audio. Here, I focus on mastering, sound design, and everything in between.…
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