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Category: Blog Posts

Blog Posts (2) Projects (1) Sound Design (4) Technical Audio (2) Uncategorised (1)

  • Assassin’s Creed Shadows – Linear Sound Redesign

    Assassin’s Creed Shadows – Linear Sound Redesign

    23 July 2026

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    @KonjureAudio

    Views: 10 Watch it below! This linear sound redesign for Assassin’s Creed Shadows aims to focus on agile player movement, crisp combat transients, and…

  • Mardow Implementation Log 01

    Mardow Implementation Log 01

    2 July 2026

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    @KonjureAudio

    Transitioning between scenes caused a 9-second audio dropout in Mardow. This technical breakdown details how I diagnosed the race condition, restructured the object hierarchy,…

  • Sound Design Journey 002

    Sound Design Journey 002

    16 May 2026

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    @KonjureAudio

    Views: 14Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…

  • Sound Design Journey 001

    Sound Design Journey 001

    8 May 2026

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    @KonjureAudio

    Views: 16Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…

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