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Sound Design Journey 002
Views: 14Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…
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Sound Design Journey 001
Views: 16Building a Reactive Sci-Fi Corridor in Unity & Wwise This project, a Sci-Fi Corridor built in Unity 6000.3.12f1 and integrated with AudioKinetic Wwise…
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The Answerphone (NYC, 1991)
Views: 6A message left on a machine that no one is coming home to hear. This 6.5-minute narrative study explores the grim isolation of…
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